Frameboxx , Ahmedabad

Type: Government

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(5 out of 5 based on 3 Ratings)

Address: Location : Plot No. 207 - 229, SVP Nagar (MHADA), Near Versova Telephone Exchange, Andheri (West), Mumbai -400 053 India. Tel : +91-22-65262927-28 Fax : +91-22-26336990

College Facilities :

  • Computer Lab
    Computer Lab
  • Library
  • Cafeteria
  • Auditorium
  • Hostel
  • Laboratory
  • Sports


Frameboxx Animation & Visual Effects is a flexible firm with a aim of providing world class Animation, Media & Visual Effects training. It was founded by a team of industry professionals with over ten years of experience in Animation Education, Frameboxx is a pioneer in providing very modern and quality training services over a range of verticals with Classroom Training being the primary field of operations. It has 50 world class training facilities in India and abroad, Frameboxx employs are the finest set of technical and creative instructors with over 5000 students actively pursuing their Animation & Visual Effects education. The institute has a strategic tie-ups with Sikkim Manipal University's Directorate of Distance Education for offering their Bachelors of Science in Multimedia & Animation course and with visual effects veteran Mr. Steve Wright for our Nuke Digital Compositing program. Faculty of international repute, a brilliant student community, excellent technical & supporting staff and an effective administration have all contributed to the pre-eminent status of this institute.

  • Game Modeling 101 using Autodesk 3ds max

    Brief Description : Modeling for Games requires a specific production pipeline that is unique and different from a film production pipeline. In this course, we will venture into a detailed modeling pipeline and a step by step process for creating a lion head model. Once the modeling process is over, we venture into UV Layout techniques and on to painting textures for the model. Finally, we apply the textures to the lion head and finish the model which is ready to be used. This course is designed for intermediate users of Autodesk 3ds max and is covered as high resolution video lectures.
    Course Outline      

    Week 1 | Getting Started
    In the first week of the course, we get started with setting up our 3ds max workspace and customizing various attributes to enable us to work comfortably and efficiently.  We will also look into logical file naming and folder structures before getting down to preparing our front and side image planes in Photoshop and importing them into Photoshop. We end week one by a look at some of the essential modeling tools in 3ds max. Also covered is a look at the modeling/texturing pipeline.          

    Week 2 | Blocking the Lion Head Model
    In the second week of the course, we get down and dirty with blocking out the lion head model using a game engine friendly topology structure. Once blocked, we continue refining the model well into Week 3.      
    Week 3 | Finishing the Lion Head Model
    In week three, we go up one notch from the previous week's blocked model and finish refining the topology of the mesh and get it ready for UV Layout and Texturing.      
    Week 4 | UV Mapping & Layout
    So you have a great looking lion head model by now. Lets dive straight in to UV Mapping & Layout and demystify this dark art. We will layout the UVs this week using 3ds max' UVW Unwrap modifier and ready the model for texture painting.      
    Week 5 | Painting Textures with Adobe Photoshop - I
    In week five, we begin painting textures as per the UV Layout done in the previous week using Adobe Photoshop. We paint the textures using a combination of photo references and brush paint.      
    Week 6 | Painting Textures with Adobe Photoshop - II
    In week six, we continue painting textures and apply our completed texture to the lion head model.      
    Week 7 | Modeling the Inner Parts of the Mouth
    In week seven, we begin modeling the inner parts of the mouth. After all, our lion would roar and we don't want to disappoint game players by showing an empty void in there. Once the inner parts of the mouth are modeled, we ready the model for the some texture based hair/fur work in week eight.      
    Week 8 | Painting Alpha Maps & Wrapping Up
    In the last week of the course, we texture paint alpha maps to do some really convincing hair/fur work before wrapping up the model and marking it final to go into a game production pipeline.      
    Skill Level
    Students pursuing this course must have basic-intermediate knowledge of Autodesk 3ds max and Adobe Photoshop. Students must possess basic working knowledge of the Modeling tools and must be aware of the workflow in 3ds max.

    Students would need Autodesk 3ds max 6 or up and Adobe Photoshop 7 or up. You may download trial editions of Autodesk 3ds max by clicking here.

    Students would require a PC with minimum 2Ghz processor, 1GB RAM and a good GPU. However, we recommend a Intel Core 2 Duo / AMD based workstation with 2GB RAM and a GeForce 8/9 OR a Quadro level GPU for optimum work experience.

    Due to the high resolution of the video lectures, the lecture files have high file sizes, hence we recommend a Broadband level connection with atleast 128 KBPS download speed and a high/unlimited monthly download limit.

  • Green Boxx-1

    This course is typically for computer graphics professional and artists who wish to leao onto the 3D animation bandwagon and learn Autodesk 3ds max and Autodesk Maya.

    Duration:- 8 Months

  • Green Boxx-2

    This is certificate course for individual who wish to learn Autodesk 3ds max. It is also includes Autodesk Mudbox for rapid scrupting and integration.

    Duration:- 7 Months

  • Green Boxx-3

    This course is designed for professional and beginners alike who wish to learn Non Liner Editing, Monitor Graphics and digital Compositing.

    Duration:- 6 Months

  • Red Boxx-2

    Accredited by The Cambridge School of Art at the Anglia Ruskin University, UK

    The course cover techno-creative skill right from Pre- Production, Production to Post Production using industry standard applications.

    Duration:- 20 Months

  • Red Boxx-3

    This course is typically for computer graphics professional and artist who wish to leap onto the 3D Animation bandwagon and learn Autodesk 3ds max and Autodesk Maya.

    Duration:- 12 months

  • Red Boxx-I

    This is one of the kind of programme which practically tracked the age old problem of specialized skill development.

    This is 22 Month course divided into two section

    A) Foundation Term
    B) Specialization Term

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Frameboxx Campus Photos

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    Frameboxx Animation

Frameboxx News

  • Joining of CCO.
    Joining of CCO.
    Date : October 25, 2012
    A well known Animation film maker Mr. Kireet Khurana who has developed more than 300 short films has ...

Frameboxx Reviews / Comments

  • i want course VFX Plus with fcp software. Posted by : akshay, on 28-05-2012 Report Abuse
  • plz send me all information of animations and VFI. And plz send me information of fee structure... Posted by : Girish Singla, on 23-01-2011 Report Abuse
  • im completed my grad. please inform the best course for me... Posted by : sahil sharma, on 04-01-2011 Report Abuse
  • what is fees structure & courses detail? Posted by : Umesh Shakya, on 26-12-2010 Report Abuse
  • vfx course Posted by : Satyavan v. jadhav, on 13-10-2010 Report Abuse
  • best in animation contract me 9831326718 Posted by : sambitdas, on 16-08-2010 Report Abuse
  • good Posted by : lokesh sharma, on 12-03-2010 Report Abuse
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Disclaimer : The Information about this College & its Courses has been taken from the College website & was last updated on 26th November 2014. Students are advised to visit the official website for the latest information. If you are the administrator of this College & need to update the information, Please write in to us at

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